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MARCO MENDENI: r_light_Sunlight

TITLE: r lightTweakSunlight

ARTISTMARCO MENDENI

DATE: JUNE 30, 2016

LOCATION: SALA DEI 146, OPEN SPACE IULM 6

FREE ENTRY AND OPEN TO THE PUBLIC

DESCRIPTION

Join us for an audio-visual tour de force by multimedia artist Marco Mendeni.

Marco Mendeni's performance r_light_Sunlight continues the artist's investigation into the world of simulations that began in 2005 with r lightTweakSunlight01. Specifically designed for GAME VIDEO/ART. A SURVEY, the performance investigates the gray area between abstraction and representation. By manipulating and modifying a game engine, images are created and altered in real-time and by improperly tweaking algorithms affecting the images' appearance, a flux of sounds and visuals are generated. This performance is a meditation on the ongoing shift toward a new simulation regime, a total simulation. The duration of the performance in approximately 30 minutes. 

THE ARTIST

Marco Mendeni (b. 1979, Brescia, Italy) explores new realities and situations engendered by technology. Specifically, he uses video games as an expressive medium to investigate the relation between the real and the digital, simulation and dissimulation. Mendeni’s work is informed by such binaries as virtuality vs. materiality, presence vs. absence, tradition vs. innovation. Videogame worlds, in their virtual reality, lose their artificial character as playable simulations to become a space for exploration and experimentation. Mendeni approaches video games as unsubstantial constructions and turns them into material objects. This apparent paradox creates new meanings and situations. Mendeni lives and works in Berlin.

VIDEO

“r_lightTweakSunlight” is the simulation of a fictional world and a suggestive places exploratory documentation inside the machinery, a trip through its contingencies and its dark sides. A path through seemingly real worlds which fragment themselves in the vision, losing volumes, shapes. He deconstructs and disintegrates the matter, aimed to a gradual change of the environment. Spaces of perception are destined to live exclusively in the virtual memory of a computer, and this kind of creation lives of the provocation for the loss of functionality. The world created by Marco Mendeni consists of charts, lines, vectors, an environmental anamorphoses which disassemble the space. The transition from one environment to another is the transience of each digital item. The overlapping of spaced elements destabilizes the viewer and, simultaneously, suggests possible truth, like a deconstructivist architect who breaks the figurative systems because of the need to broaden the concept of form.”