GVA: Can you name some influences - not necessarily artistic ones - that played a key role in your evolution as an artist?
Oscar Nodal: Initially, popular culture. As I was growing up, books, comic books, and movies always captivated me. I was especially interested in understanding their storytelling techniques. I spent a great part of my childhood writing short stories and drawing comics. The true epiphany was Quentin Tarantino’s Reservoir Dogs in the early Nineties. After watching that movie my whole life changed. I knew I wanted to work with an audiovisual medium. Finally, during my BA studies I encountered the work of such artists as Maya Deren, Matthew Barney, Bill Viola, Stan Brakhage, Ingmar Bergman, and Christoph Schlingensief. They were incredibly influential in my understanding of art, film, and performance.
GVA: When and why did you begin using videogames in your practice?
Oscar Nodal: I first started using video games in 2011 during a hacking workshop in which I circuit bent an NES console, then I mixed real time game play with a remix of user-found glitches in Super Mario Bros 3. Subsequently, I started producing machinima as a way to explore other media beside video, as a way to expand my storytelling skills. I found impossible to ignore the creative possibilities offered by machinima.