Liquid Forest
machinima, color, sound (soundtrack: Gaël Manangou, Congo), 8’ 37”, 2023/2024, France/Congo
created by Isabelle Arvers
Does the white man really not know that if he destroys the forest, the rain will stop? And that if the rain stops, he won’t have anything to eat or drink?” This question, posed by Yanomami activist and philosopher David Kopenawa in La chute du ciel, strikes at the heart of today’s ecological crisis. Scientist Antonio Donato Nobre, in his 2010 TEDxAmazonia talk, deepens this understanding of interconnectedness by describing how each tree “sweats,” releasing over 1,000 liters of water into the atmosphere daily—an essential part of what he calls vertical rivers. Without forests, these rivers vanish, and with them, water itself. This crisis is not confined to the Amazon. In West Africa and Madagascar, iconic baobabs — known for their spongy wood that acts as natural cisterns, storing water critical to local communities — have been dying at alarming rates over the past decade. Liquid Forest immerses viewers in these vertical rivers, offering a journey through baobabs and corals that dissolves binaries and unveils fluid, interconnected realities. The work invites audiences to inhabit a universe where everything is interlinked, delivering a sensory experience that highlights the fragile equilibrium of ecosystems and the pressing need to protect them.
Isabelle Arvers is a French artist, curator, and scholar whose pioneering work at the intersection of art and video games has shaped new media practices for over two decades. She holds a Ph.D. in Art & Games Decolonization, and her research focuses on the artistic, ethical, and critical implications of digital gaming. Arvers is widely recognized for her exploration of video games as a medium for artistic expression, particularly through machinima, which transforms video games into creative tools. As a curator, she has organized numerous exhibitions and festivals worldwide, from Playtime at Villette Numérique in Paris to Jibambe na Tec in Nairobi, and her work is deeply embedded in decolonial, feminist, and queer approaches to gaming culture. Arvers’s projects also focus on challenging borders – both digital and geographical – through initiatives like the antiAtlas of Borders exhibitions. In addition to her curatorial practice, Arvers’s activism and research have led her to collaborate with artists globally, particularly in non-Western countries. Her Art and Games World Tour sought to amplify the voices of marginalized game creators and explore how video games can serve as tools for resistance and alternative storytelling. Her association, Kareron, continues to produce projects related to cyber feminism and alternative media, including TRANS//BORDER, a tribute to Nathalie Magnan. Arvers has also contributed critical essays to a range of publications and curated workshops on machinima and game art to democratize these practices.