GVA: Can you name some influences - not necessarily artistic ones - that played a key role in your evolution as an artist?
Victor Morales: Jorge Luis Borges blew my mind when I was young, Milan Kundera showed me some windows on my early years as well. Friends like Chris Kondek and Hector Castillo drove me to understand that more hours of work is the path to excellence. Georges Bataille is the author that has affected me the most. Lately Francis Bacon, Bunuel, William Gibson, Philip K. Dick, Becket and Arrabal, specially Arrabal have made me look at things in a blurry way, like being inside the Myst. Louie C.K rocks. David O’Reilly, Kubrick and Lynch are my cinematic references. I have heard the light and night with James Brown, Eddie Palmieri, Memphis Slim, Prince, Howling Wolf, Lee “Scratch” Perry, Curtis Mayfield and Funkadelic.
GVA. When and why did you begin using video games in your practice?
Victor Morales: I started messing around with video game media/editors and mods around 2004. Once I was playing Metal Gear Solid 2, in a Playstation 2… and I played it for more than eight hours straight, so I got killed (in the game) at one point and my character, instead of respawning normally, it respawned naked, on a prison, with limited mobility… and one of the “talking heads” that normally instructed the missions of the game - I think it was some general - starts saying “you have been playing for more than eight hours, you should stop, this is only a video game, you should stop… “ after hearing this, i turned off the game and never played again… it shocked me that the video game “knew” something about me (that I was playing for more than 8 hours) and it actually told me to stop. This experience is the epicenter of my practice.