MY OWN LANDSCAPES
Digital video (1920 x 1080), color, sound, 18', 2020 (France)
Created by Antoine Chapon, 2020
December 11 - December 24 2020
Introduced by Luca Miranda
Warfare is being gamified. The American army has been recruiting soldiers through video games since the early zeroes: America’s Army is, after all, the title of a popular video game. Recruits are trained with digital simulations and use game-like controllers to launch countless attack strikes via drones in remote lands: systemic murder by proxy. Even soldiers fighting on actual battlefields cannot escape the video game curse: those suffering from post-traumatic stress disorder are subsequently treated with digital simulations. But in My Own Landscapes, Chapon tells a different story: Cyrille creates and inhabits a virtual island, an utopian landscape where the soldier and his peers can escape reality, find illusory solace, and create a different identity: in fact, his experience is narrated by a female voice over. However, several paradoxes remain.
Antoine Chapon is a French artist and filmmaker based in Paris. He studied fine art, philosophy and social studies. In 2019, he learned literary Arabic at the Saint-Joseph University in Beirut. His work questions the relationship between fact and fiction, the role of the archive, and new technologies in documentary, and the possibility of making new forms in the age of digital reproduction. He has participated in numerous group exhibitions including Open Codes: The World as a Field of Data at the ZKM, Karlsruhe Museum. His first film My Own Landscapes (2020) won the award for best short film at the Visions du Réel Festival in Nyon, and the award for best short documentary film at the Norwegian Short Film Festival. It was also presented at the 2020 Torino Film Festival.
CHEATIMERISM
Digital video, color, sound, 14’ 55’’, 2020 (Italy)
Created by Luca Miranda
Introduced by Matteo Bittanti
By reconfiguring the spaces of Grand Theft Auto V, Cheatimerism investigates the political and economic implications of consumption and its side effects, including concrete waste, virtual surrogacy, and planned obsolescence. This machinima shows various sculptural forms made of identical vehicles, the Rapid GT, a sports car, and a waste collection truck, the Trashmaster. Capitalism, the artist seems to suggest, is the ultimate cheat mode.
Luca Miranda’s practice focuses on the relationship between reality and simulation. He is especially interested in the aesthetic potential of the avatar. In his work, Miranda critically investigates game mechanics and concepts such as immersion, identification, and interpassivity. Miranda received a B.A. in Media and Art from the University of Bologna and in 2019 received a M.A. in TV, Cinema and New Media at IULM University. In 2018, he co-founded Eremo, an artistic collective based in Milan. He is currently working on book about walking simulators.
REGRESSION (TRILOGY)
Digital video, color, sound, 16’ 32”, 2020
June 5 - June 18 2020
VRAL
Introduced by Matteo Bittanti
Several cinematic productions of the 1920s and 1930s became known as city symphonies. Some, like The Man with a Movie Camera (1929) by Dziga Vertov or Berlin, Symphony of a Great City (1927) by Walter Ruttmann were explicitly avant-garde in style. Their aesthetics were influenced by modern art, with an emphasis on fast cutting and pulsating scores. Others were more contemplative and ruminative, the equivalent of a cinematic dérive. All of them portrayed and celebrated the life, rhythms, and activities of urban environments. Today, several filmmakers are creating visual poems extolling the virtues of Los Santos and Liberty City. Like their predecessors, these machinima are situated halfway between the documentary and the avant-garde film insofar as they showcase virtual vistas with a style reminiscent of a longstanding cinematic tradition. With Regression, Jordy Veenstra portrays different facets of Grand Theft Auto V’s state of San Andreas, highlighting both the idiosyncrasies of simulations as well as the act of travelling without moving.
Jordy Veenstra is a video editor, motion graphics designer, 2D animator, and experimental filmmaker based in Amsterdam, the Netherlands. His works connect art and narratives with technology or software through the medium of experimental film. His work often examines overlooked social, artistic or personal issues.