CROWDSOURCING
edited recording of live a simulation
digital video (1920 x 1080), color, sound, 6’ 08”, 2021, United Kingdom
Created by Benjamin Hall
A live simulation created with Unity, Crowdsourcing examines the fatalistic relationship between predictability and chaos, and their conflation and obfuscation through systems of digital control. A large crowd congregates at the border of what Hall calls an “algorithmic predestination and aesthetic incoherence”. The crowd moves spasmodically: here the simulation does not reproduce the features of an ultra-detailed world, but rather its contours and contradictions.
Benjamin Hall is an artist, animator, filmmaker, game designer and writer. He received a BA Fine Art from the Glasgow School of Art, where he led DS2020 Simulator, a student project that virtually recreated his peers’ cancelled degree show as a free and accessible game-based space. Featuring the works of 136 graduates, DS2020 Simulator was discussed, among others, by BBC One, BBC Radio Scotland, the List UK and more. Benjamin’s work was featured in The Wrong Biennale (2019), Visual Arts Scotland’s Graduate Showcase (2020), HomeBrew Digital Commissions (2020), and Digital Artist Residency (2020). In September 2020, he moved to Jonava, Lithuania to transform the local public library into a virtual archival simulation. In 2021 he led the development of and participated in spur.world, an in-browser virtual multiverse featuring 14 fully explorable sub-worlds. Hall lives and works in Glasgow, Scotland.