This water gives back no Images
3-channel video installation, 6:12 min, loop, 2017, Germany; hereby presented as a single-channel digital video
Created by Aleksandar Radan
Originally conceived as a 3-channel video installation, This water gives back no Images features a lush, tropical digital landscape created using modified scenes from Grand Theft Auto. We see palm trees bending in the wind and hear soft rustling sounds and bird chirps. An avatar moves through this landscape, wading into the water. As it bathes, the figure seems to dissolve into the ripples and reflections in the water, its contours blurring into the surroundings. About halfway through the video, a grainy black and white recording of Nina Simone singing “Images” (1966) appears embedded within the video game aesthetic. This water gives back no Images questions notions of identity and reflection within an increasingly digital world.
A German artist born in 1988, Aleksandar Radan studied at the Hochschule für Gestaltung Offenbach. His work explores digital media, focusing on themes of technological disconnection and virtual identities. Radan alters computer game environments through modding, filming live action footage within the modified spaces. His experimental short films juxtapose programmed avatars with improvised gestures, bringing the virtual and physical worlds into collision. Radan’s works have been exhibited internationally, including at the Clermont-Ferrand International Short Film Festival and Oberhausen International Short Film Festival.
IN BETWEEN IDENTITIES
digital video, color, sound, 8’ 50”, 2015
May 8 - May 21 2020
Introduced by Matteo Bittanti
In an ersatz Los Angeles permeated by a pervasive sense of dread, mysterious figures confront their own meaninglessness. Scantily dressed, completely naked or donning fur coats, men and women seem disoriented as they try to see more, see better or see nothing at all. Some even temporarily blind themselves by placing slices of cucumber over their eyes. At once recognizable and abstract, these cartoon-like characters are not pathetic, but rather apathetic. The viewer indulges in scopophilic pleasures as they perform mundane acts, like watching themselves in the mirror or taking a photo. It seems harmless, even comical, and yet one feels it could suddenly turn into a nightmare.
Aleksandar Radan was born in Offenbach am Main in 1988 and studied art at the Hochschule für Gestaltung in Offenbach. His work is concerned with the digital medium, especially video games, which he appropriates, manipulates, and subverts. Recurrent themes include the unpredictable ruptures in otherwise predesigned behaviors and environments, the aesthetics of simulation, and the artist’s role in the age of algorithms. Radan’s practice includes experimental film/video, installation and performance. His works have been featured at multiple venues, including the Clermont-Ferrand International Short Film Festival and the International Short Film Festival in Oberhausen