We’re delighted to announce a new series, GAME VIDEO/ART STUDIES.
GAME VIDEO/ART. STUDIES is a new series of books published by Concrete Press and inspired by GAME VIDEO/ART. A SURVEY (2016), an exhibition curated by Matteo Bittanti and Vincenzo Trione with the collaboration of the students of the Degree Course in Arts, Heritage and Markets of IULM University of Milan, an official event of the XXI Century International Exhibition of the Triennale di Milano. Design After Design.
GAME VIDEO/ART. STUDIES examines the complex interaction between digital gaming and the visual arts through academic contributions situated at the intersection of different disciplinary areas – game studies, art criticism, visual studies, media studies and cultural studies – and gives voice to a new generation of researchers as well as established scholars.
Both a critical and creative laboratory, GAME VIDEO/ART. STUDIES promotes open dialogue, constructive debate, and sometimes idiosyncratic investigations of ideas, practices, and artefacts that – by their very nature – occupy different layers of today’s visual culture. Using a comparative rather than specialized approach, GAME VIDEO/ART. STUDIES probes the most diverse visual experiences inspired by digital gaming.
The Scientific Board includes Valentino Catricalà, Maker Faire Europe; Gabrielle Jennings, ArtCenter College of Design, Los Angeles, California; Joseph DeLappe, Abertay University, Scotland, Marco De Mutiis, Fotomuseum Winterthur; Jenna NG, University of York; Enrico Gandolfi, Kent State University; Stefano Locati, Università IULM; Henry Lowood, Stanford University; Paolo Ruffino, University of Liverpool and Eddo Stern, University of California, Los Angeles.
Edited by Matteo Bittanti, GAME VIDEO/ART. STUDIES will make its debut in September 2020 with the first release. The books will be Italian, English, and bilingual.
Siamo felici di annunciare la nuova collana GAME VIDEO/ART STUDIES.
Pubblicata da Concrete Press, la nuova collana GAME VIDEO/ART. STUDIES nasce come spin-off della mostra GAME VIDEO/ART. A SURVEY (2016), curata da Matteo Bittanti e Vincenzo Trione con la preziosa collaborazione degli studenti del Corso di Laurea di Arti, Patrimoni e Mercati dell’Università IULM di Milano, evento ufficiale della XXI Esposizione Internazionale della Triennale di Milano, XXI Century. Design After Design.
Nello specifico, GAME VIDEO/ART. STUDIES riprende e insieme espande gli spunti generati dall’esibizione e dalle iniziative successive dell’Università IULM, tra cui il MILAN MACHINIMA FESTIVAL, proponendo ai lettori contributi accademici inediti che si collocano all’intersezione di ambiti disciplinari eterogenei – game studies, critica dell’arte, visual studies, media studies e cultural studies – per dare voce a una nuova generazione di ricercatori così come a studiosi consolidati.
Laboratorio critico e creativo, GAME VIDEO/ART. STUDIES promuove un dialogo aperto, un confronto costruttivo e una disamina non necessariamente ortodossa di temi, pratiche e fenomeni che, per loro natura, s’intersecano con differenti livelli della cultura visiva. Privilegiando un approccio comparativo anziché specialistico, GAME VIDEO/ART. STUDIES scandaglia le più diverse esperienze mediali ispirate dal e al videogioco.
Il comitato scientifico include Valentino Catricalà, Maker Faire Europe; Gabrielle Jennings, ArtCenter College of Design, Los Angeles, California; Joseph DeLappe, Abertay University, Scotland, Marco De Mutiis, Fotomuseum Winterthur; Jenna NG, University of York; Enrico Gandolfi, Kent State University; Stefano Locati, Università IULM; Henry Lowood, Stanford University; Paolo Ruffino, University of Liverpool e Eddo Stern, University of California, Los Angeles.
Curata da Matteo Bittanti, GAME VIDEO/ART. STUDIES farà il suo debutto nel settembre 2020. I libri saranno disponibili in lingua italiana, in inglese e in edizioni bilingue.
GAME VIDEO/ART. A SURVEY RECOMMENDS:
MACHINIMA! TEORIE. PRATICHE. DIALOGHI, A COMPELLING COLLECTION OF ESSAYS PUBLISHED IN 2013 BY EDIZIONI UNICOPLI IN ITALY FEATURING CONTRIBUTIONS BY HENRY LOWOOD, MIZUKO ITO, HUGH HANCOCK, KARI KRAUS, EDDO STERN, MARQUE CORNBLATT, AND MANY MORE.
The book was edited by MATTEO BITTANTI and HENRY LOWOOD. Matteo Bittanti is the director of GAME/PLAY. DESIGN, DIRECTION & PRODUCTION Master's at IULM University where he also teaches a course in Media Studies. Lowood is Curator for History of Science and Technology and for Film and Media collections at Stanford University. Lowood launched the HOW THEY GOT GAME initiative at Stanford in 2000.
BOOK DESCRIPTION
"Machinima! Teorie. Pratiche. Dialoghi illumina uno dei fenomeni di ibridazione mediale più interessanti degli ultimi vent'anni. Contrazione di machine e animation, il machinima si colloca all'intersezione tra videogioco e cinema, animazione elettronica e performance in tempo reale nei mondi virtuali. Opera derivata ma inaspettata, il machinima ha introdotto una nuova estetica, ma soprattutto, un nuovo modo di giocare con l'immagine. La sua storia è contraddistinta da innovazioni e imprevisti, alterazioni e alterchi, hacking e modding. Il volume si articola in tre sezioni. Le prima, Teorie, inquadra il fenomeno sul piano concettuale, storico e legislativo, illuminando testi e contesti produttivi, distributivi, giuridici e commerciali. La seconda, Pratiche, presenta i contributi di artisti e registi, producer e performer che hanno definito la natura del medium. Infine, Dialoghi propone conversazioni su temi che spaziano dall'arte al mercato, dal disimpegno ludico all'attivismo politico. Il carattere interdisciplinare e l'eterogeneità degli approcci rendono "Machinima!" uno strumento ideale per comprendere le trasformazioni dei media e dell'arte contemporanea nell'era digitale."
TABLE OF CONTENTS
The book is part of the ongoing LUDOLOGICA book series edited by MATTEO BITTANTI and GIANNI CANOVA.
GAME VIDEO/ART. A SURVEY RECOMMENDS:
THE MACHINIMA READER, AN EDITED COLLECTION OF ESSAYS PUBLISHED IN 2011 BY MIT PRESS, FEATURING CONTRIBUTIONS BY LEV MANOVICH, KATIE SALEN, ERIC CHAMPION, DAN PINCHBECK, MATTEO BITTANTI AND MANY MORE.
Here's a description:
"Over the last decade, machinima--the use of computer game engines to create movies--has emerged as a vibrant area in digital culture. Machinima as a filmmaking tool grew from the bottom up, driven by enthusiasts who taught themselves to deploy technologies from computer games to create animated films quickly and cheaply. The Machinima Reader is the first critical overview of this rapidly developing field. The contributors include both academics and artist-practitioners. They explore machinima from multiple perspectives, ranging from technical aspects of machinima, from real-time production to machinima as a performative and cinematic medium, while paying close attention to the legal, cultural, and pedagogical contexts for machinima. The Machinima Reader extends critical debates originating within the machinima community to a wider audience and provides a foundation for scholarly work from a variety of disciplines.This is the first book to chart the emergence of machinima as a game-based cultural production that spans technologies and media, forming new communities of practice on its way to a history, an aesthetic, and a market."
This indispensable collection was edited by HENRY LOWOOD and MICHAEL NITSCHE. Lowood is Curator for History of Science and Technology and for Film and Media collections at Stanford University. Lowood launched the HOW THEY GOT GAME initiative at Stanford in 2000. Michael Nitsche is Assistant Professor at the School of Literature, Communication, and Culture at the Georgia Institute of Technology.
TABLE OF CONTENTS