We’re delighted to announce a new series, GAME VIDEO/ART STUDIES.
GAME VIDEO/ART. STUDIES is a new series of books published by Concrete Press and inspired by GAME VIDEO/ART. A SURVEY (2016), an exhibition curated by Matteo Bittanti and Vincenzo Trione with the collaboration of the students of the Degree Course in Arts, Heritage and Markets of IULM University of Milan, an official event of the XXI Century International Exhibition of the Triennale di Milano. Design After Design.
GAME VIDEO/ART. STUDIES examines the complex interaction between digital gaming and the visual arts through academic contributions situated at the intersection of different disciplinary areas – game studies, art criticism, visual studies, media studies and cultural studies – and gives voice to a new generation of researchers as well as established scholars.
Both a critical and creative laboratory, GAME VIDEO/ART. STUDIES promotes open dialogue, constructive debate, and sometimes idiosyncratic investigations of ideas, practices, and artefacts that – by their very nature – occupy different layers of today’s visual culture. Using a comparative rather than specialized approach, GAME VIDEO/ART. STUDIES probes the most diverse visual experiences inspired by digital gaming.
The Scientific Board includes Valentino Catricalà, Maker Faire Europe; Gabrielle Jennings, ArtCenter College of Design, Los Angeles, California; Joseph DeLappe, Abertay University, Scotland, Marco De Mutiis, Fotomuseum Winterthur; Jenna NG, University of York; Enrico Gandolfi, Kent State University; Stefano Locati, Università IULM; Henry Lowood, Stanford University; Paolo Ruffino, University of Liverpool and Eddo Stern, University of California, Los Angeles.
Edited by Matteo Bittanti, GAME VIDEO/ART. STUDIES will make its debut in September 2020 with the first release. The books will be Italian, English, and bilingual.
Siamo felici di annunciare la nuova collana GAME VIDEO/ART STUDIES.
Pubblicata da Concrete Press, la nuova collana GAME VIDEO/ART. STUDIES nasce come spin-off della mostra GAME VIDEO/ART. A SURVEY (2016), curata da Matteo Bittanti e Vincenzo Trione con la preziosa collaborazione degli studenti del Corso di Laurea di Arti, Patrimoni e Mercati dell’Università IULM di Milano, evento ufficiale della XXI Esposizione Internazionale della Triennale di Milano, XXI Century. Design After Design.
Nello specifico, GAME VIDEO/ART. STUDIES riprende e insieme espande gli spunti generati dall’esibizione e dalle iniziative successive dell’Università IULM, tra cui il MILAN MACHINIMA FESTIVAL, proponendo ai lettori contributi accademici inediti che si collocano all’intersezione di ambiti disciplinari eterogenei – game studies, critica dell’arte, visual studies, media studies e cultural studies – per dare voce a una nuova generazione di ricercatori così come a studiosi consolidati.
Laboratorio critico e creativo, GAME VIDEO/ART. STUDIES promuove un dialogo aperto, un confronto costruttivo e una disamina non necessariamente ortodossa di temi, pratiche e fenomeni che, per loro natura, s’intersecano con differenti livelli della cultura visiva. Privilegiando un approccio comparativo anziché specialistico, GAME VIDEO/ART. STUDIES scandaglia le più diverse esperienze mediali ispirate dal e al videogioco.
Il comitato scientifico include Valentino Catricalà, Maker Faire Europe; Gabrielle Jennings, ArtCenter College of Design, Los Angeles, California; Joseph DeLappe, Abertay University, Scotland, Marco De Mutiis, Fotomuseum Winterthur; Jenna NG, University of York; Enrico Gandolfi, Kent State University; Stefano Locati, Università IULM; Henry Lowood, Stanford University; Paolo Ruffino, University of Liverpool e Eddo Stern, University of California, Los Angeles.
Curata da Matteo Bittanti, GAME VIDEO/ART. STUDIES farà il suo debutto nel settembre 2020. I libri saranno disponibili in lingua italiana, in inglese e in edizioni bilingue.
We're happy to announce the release of Machinima, dal videogioco alla videoarte [Machinima. From video game to video art].
Published by Mimesis Edizioni in the Heterotopie series, the book investigates the relationship between art and video games from a variety of perspectives. Featuring eight contributions from international scholars, Machinima. From video game to video art introduces new ways of looking at game-based video art. Cover design by Marco Goran Romano (Goran Factory).
The book is available on Amazon.