MONOMYTH: GAIDEN/RETURN
digital video, color, sound, 12’ 07”, 2020
June 19 - July 2 2020
VRAL
Introduced by Gemma Fantacci
Monomyth: gaiden / Return (2019) is the third installment in the ongoing Monomyth: gaiden series (2018-). Structured around the trope of the hero’s journey, it investigates how real life might be experienced as a mediated narrative, focusing on such notions as digital identity, presence, memory, and storytelling. In / Return, the protagonist leaves the Underworld behind and returns to her so-called real life. But is such a reversion possible as the self is inextricably scattered across a network of virtual realms, platforms, and personae? Is narrative closure possible in the age of infinite scrolling?
Born in Budapest, Hungary, Petra Szemán is a moving image artist working with animation and game-like immersive installations. Her practice is centered around instances in which real life can be experienced as fictional. Using a virtual version of herself as a protagonist across various digital realms, she explores liminal spaces and threshold situations, looking to dissect the ways our memories and selves are constructed within a landscape oversaturated with fiction both on- and off-screen. Rejecting the idea of cyberspace as a radically alternative realm, Petra walks the line situated between dystopia and utopia. Petra is a recent Fine Art graduate from Newcastle University (2013-2017) and has exhibited since graduation at NEoN Festival in Dundee, Scotland; Big Screen Southend; BALTIC Centre for Contemporary Art in Gateshead, as well as various galleries across the North East of England. She is currently based in Tsukuba, Japan, developing new work as a recipient of a research scholarship from the Japanese Ministry of Education and Culture (2018-2020).
REGRESSION (TRILOGY)
Digital video, color, sound, 16’ 32”, 2020
June 5 - June 18 2020
VRAL
Introduced by Matteo Bittanti
Several cinematic productions of the 1920s and 1930s became known as city symphonies. Some, like The Man with a Movie Camera (1929) by Dziga Vertov or Berlin, Symphony of a Great City (1927) by Walter Ruttmann were explicitly avant-garde in style. Their aesthetics were influenced by modern art, with an emphasis on fast cutting and pulsating scores. Others were more contemplative and ruminative, the equivalent of a cinematic dérive. All of them portrayed and celebrated the life, rhythms, and activities of urban environments. Today, several filmmakers are creating visual poems extolling the virtues of Los Santos and Liberty City. Like their predecessors, these machinima are situated halfway between the documentary and the avant-garde film insofar as they showcase virtual vistas with a style reminiscent of a longstanding cinematic tradition. With Regression, Jordy Veenstra portrays different facets of Grand Theft Auto V’s state of San Andreas, highlighting both the idiosyncrasies of simulations as well as the act of travelling without moving.
Jordy Veenstra is a video editor, motion graphics designer, 2D animator, and experimental filmmaker based in Amsterdam, the Netherlands. His works connect art and narratives with technology or software through the medium of experimental film. His work often examines overlooked social, artistic or personal issues.
From May 25th until the 30th 2020, the work of 25 different artists from 13 nations are exhibited online in 6 different programs. Click here to see the full lineup. Most of these works have never been presented in Italy before.
An official event of Milano Digital Week, the MILAN MACHINIMA FESTIVAL is organized in collaboration with GAMESCENES. Art in the age of video games and the M.A. in Game Design at IULM University. A follow-up to the 2016 exhibition GAME VIDEO/ART. A SURVEY, the festival brings to Milan idiosyncratic video works that lie at the intersection of video art, cinema, and digital games.
The 2020 MILAN MACHINIMA FESTIVAL is presented by FANTAGEMMA, Gemma Fantacci’s alter ego.
IN BETWEEN IDENTITIES
digital video, color, sound, 8’ 50”, 2015
May 8 - May 21 2020
Introduced by Matteo Bittanti
In an ersatz Los Angeles permeated by a pervasive sense of dread, mysterious figures confront their own meaninglessness. Scantily dressed, completely naked or donning fur coats, men and women seem disoriented as they try to see more, see better or see nothing at all. Some even temporarily blind themselves by placing slices of cucumber over their eyes. At once recognizable and abstract, these cartoon-like characters are not pathetic, but rather apathetic. The viewer indulges in scopophilic pleasures as they perform mundane acts, like watching themselves in the mirror or taking a photo. It seems harmless, even comical, and yet one feels it could suddenly turn into a nightmare.
Aleksandar Radan was born in Offenbach am Main in 1988 and studied art at the Hochschule für Gestaltung in Offenbach. His work is concerned with the digital medium, especially video games, which he appropriates, manipulates, and subverts. Recurrent themes include the unpredictable ruptures in otherwise predesigned behaviors and environments, the aesthetics of simulation, and the artist’s role in the age of algorithms. Radan’s practice includes experimental film/video, installation and performance. His works have been featured at multiple venues, including the Clermont-Ferrand International Short Film Festival and the International Short Film Festival in Oberhausen
We are happy to announce that the 2020 edition of the MILAN MACHINIMA FESTIVAL - which was postponed due to the ongoing COVID-19 pandemic - will indeed take place. And sooner than later.
From Monday 25 till Saturday May 30 2020, the entire program will be fully available on the Festival website. This year, the work of 25 artists from 13 countries will be presented in 6 sections: GAME VIDEO ESSAY A, GAME VIDEO ESSAY B, THE WEIRD, THE EERIE, AND THE UNREAL plus three special programs (IN FOCUS).
The MILAN MACHINIMA FESTIVAL is part of the revamped Milano Digital Week 2020.
Siamo felici di annunciare che l’edizione 2020 del MILAN MACHINIMA FESTIVAL precedentemente posticipata per via della perdurante pandemia COVID-19, si svolgerà anche quest’anno.
Da lunedì 25 a sabato 30 maggio, l’intero programma sarà infatti interamente disponibile sul sito del festival. Il programma dell’edizione 2020 include opere realizzate da 25 artisti provenienti da 13 nazioni suddivise in 6 sezioni: GAME VIDEO ESSAY A, GAME VIDEO ESSAY B, THE WEIRD, THE EERIE, AND THE UNREAL e tre approfondimenti (IN FOCUS).
Il MILAN MACHINIMA FESTIVAL è un evento ufficiale della Milano Digital Week.